Over-Focusing & Scheduling - Alpha Demo 2 & Final Release Plans - 7th May 2021 - Development Notes
One of the big problems, when you are the only person on the development side of making a game, is over-focusing. Take the crabs and bird mobs I did for example. I spent more than a week on these two mobs - getting them to work perfectly for the early version of the game - and now two weeks later, I needed to resize them, so I will have to go into their code all over again.
Sometimes this sort of thing is inevitable, but it is an example of over compilating and focusing on something too early which I am trying to get better at avoiding.
Right now I'm about to release the alpha demo 2, and I know there are some things that do not show my game in the best light - sound effects are incomplete, the player character's movement is sluggish and various details need refinement. If I really wanted to, I could take the time now, make the player move better, find the right sounds for what's there at the moment and in 1 or 2 more weeks release a really good alpha demo.... but the risk is I'd have to redo all that work yet again in another months time, when I have to revise those same systems to handle the yet-to-be-added content.
All of this to say, I plan to release the next alpha demo sooner, but it's going to be missing some stuff and will be a bit wonky in places. So I am going to focus on getting the final build done sooner rather than making an early preview look better now.
Next objectives are getting all the features, creatures, landmarks and gameplay loops to a basic point into the game first, and then to refine the individual systems based on priority, and hope I can limit the amount of coding that has to be revised in order to avoid overcomplicating systems.
Game development is weird, and solo development is confusing, but hopefully this is a novel enough look behind the scenes of how I go about working on a project.
Get Days With Dino
Days With Dino
Play an active ragdoll T-Rex, through 3 stages, as you hunt and explore a tropical island.
Status | Released |
Author | BirdmaskStudio |
Genre | Adventure |
Tags | 3D, Casual, demo, Dinosaurs, gamepad, Low-poly, Open World, Physics, ragdoll, Singleplayer |
More posts
- Patch 1.25 - Quality SettingsDec 21, 2021
- Pre-Release 2 Week Games Sale!Aug 22, 2021
- Release Date + New Demo, Trailer & Press Kit!Aug 16, 2021
- Archiving The Early Alpha Store PageAug 15, 2021
- Visuals, Sounds and New Controls - 20th JuneJun 20, 2021
- Cavemen Waddling - 25th MayMay 25, 2021
- T-Rex Vs Buffalos! - 22nd MayMay 22, 2021
- Wondering Buffalo AI - 21st MayMay 21, 2021
- Game State Manager and Main Level Objectives - 17th May 2021 - Development No...May 17, 2021
- Objectives System - 13th May 2021 - Development NotesMay 13, 2021
Leave a comment
Log in with itch.io to leave a comment.