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Devlog
Patch 1.25 - Quality Settings
December 21, 2021
by
BirdmaskStudio
#Patch, #DevUpdate, #Quality Settings
I was recently asked if there is a way I could add some quality options to the game to enable it run more smoothly on more computers. In response I've added a new menu option 'Quality Settings' where...
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Pre-Release 2 Week Games Sale!
August 22, 2021
by
BirdmaskStudio
#sale
Leading up to the release of 'Days With Dino' on the 30th, we are putting all our other Steam and Itch.io games on sale from the 23rd of August to 8th of September! Sale Page Gaggle Brains will be on...
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Release Date + New Demo, Trailer & Press Kit!
August 16, 2021
by
BirdmaskStudio
1
#release announcement, #trailer, #demo, #press kit, #announcement
It's been a while, but 'Days With Dino' is finally being released on the 30th of August, with the final demo and trailer available now! So that's it, we're starting the countdown. Over the last few da...
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Archiving The Early Alpha Store Page
August 15, 2021
by
BirdmaskStudio
1
#archiving, #early alpha, #store page
Since I'm updating the store page, from alpha to final and there are a lot of differences, I thought I would archive the old page and it's images here. Days with Dino is an 100% active ragdoll, open w...
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Visuals, Sounds and New Controls - 20th June
June 20, 2021
by
BirdmaskStudio
#Development Notes
Well, that was quite some time between updates. I'll be honest, work has been slow, especially over the last two weeks, but I'm back to directly working on the 'Days With Dino'. It's that whole thing...
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Cavemen Waddling - 25th May
May 25, 2021
by
BirdmaskStudio
#Development Note
With the Buffalo done I am now working on the last mob of the game, the cavemen. These guys appear mid to late in the game on the other side of the island. Each one will start with a spear and when ne...
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T-Rex Vs Buffalos! - 22nd May
May 22, 2021
by
BirdmaskStudio
1
#Development Notes
This here is footage of the now mostly finished Buffalo Mob, seeing how they play out in the game world. Their role is to be a threat to all but the large T-Rex state. At the moment I don't have damag...
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Wondering Buffalo AI - 21st May
May 21, 2021
by
BirdmaskStudio
#Development Notes
Red area is the attack zone, blue is flee and grey is total detection range...I may have overcomplicated enemy detection Trying out shorter names, see how it goes. I've been a bit slow development wis...
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Game State Manager and Main Level Objectives - 17th May 2021 - Development Notes
May 17, 2021
by
BirdmaskStudio
#Development Notes
Been mostly small checks and fixes this weekend. Got a display for the current objective in the top left corner, to replace the old hunting bar, and in general cleaned up the main game scene. I've als...
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Objectives System - 13th May 2021 - Development Notes
May 13, 2021
by
BirdmaskStudio
#Development Notes
I think I've gotten the terrain mesh and props to a good point, so now I'm focusing on the gameplay loop, before getting the last few Mobs in. With this I am on my way to getting the game feature comp...
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Landmarks - 11th May 2021 - Development Notes
May 11, 2021
by
BirdmaskStudio
1
#Development Notes
I have been continuing to work on the terrain and environment. Modeling new props, making prefabs and throwing them across the map, as can be seen in the footage above. I'm probably going to be at thi...
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Ragdoll Caveman & Buffalo - Destroying Stone Houses - 9th May 2021 - Development Notes
May 09, 2021
by
BirdmaskStudio
#Development Notes
This is what I love about working with active ragdolls, not even a hour into rigging them, and I already get to see them moving about! The caveman and Buffalo rigs are now ragdolled and have had some...
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Modeling The Caveman & The Buffalo - 8th May 2021 - Development Notes
May 08, 2021
by
BirdmaskStudio
#Development Notes
Finally getting the last few mobs in, the caveman and the buffalo. This is their models in stage one. They're mostly done, just lacking final details, but are at a point that I can rig them and test o...
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Over-Focusing & Scheduling - Alpha Demo 2 & Final Release Plans - 7th May 2021 - Development Notes
May 07, 2021
by
BirdmaskStudio
#Development Notes
One of the big problems, when you are the only person on the development side of making a game, is over-focusing. Take the crabs and bird mobs I did for example. I spent more than a week on these two...
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Smashing Rocks & Breaking Trees - 5th May 2021 - Development Notes
May 05, 2021
by
BirdmaskStudio
#Development Notes
Particles, I do not like them, and am going to have to sit down at some points and try to come to grips with them. In the meanwhile though, trees now at least do something when you hit them, and now w...
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New Skin... attempt 1 - 3rd May 2021 - Development Notes
May 03, 2021
by
BirdmaskStudio
#Development Notes
The adult T-Rex is now riggable, so that's a plus, not sure of the the back thing I added though. I intended it to be feathers of some kind, but it just didn't really work out so it'll be gone next vi...
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Devlog Video 2 - Videos, Social Media and The 2nd Alpha Demo Plans - 1st May2021 - Development Notes
May 01, 2021
by
BirdmaskStudio
#Development Notes
New Devlog video, where I go into what I've been doing over the last month, the youtube videos, social media and summing up work on 'Days With Dino' and the plans for the next alpha demo. Also now wit...
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GUI & Buttons Overhaul - 30th April 2021 - Development Notes
April 30, 2021
by
BirdmaskStudio
#Development Notes
I learnt a lot from 'Gaggle Brains', one major thing, is I suck at GUI, the menus were visually messy and hard to manage in editor, I needed a better way to go about doing them. So Yesterday I sat dow...
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Active Camera Version 2 - 29th April 2021 - Development Notes
April 29, 2021
by
BirdmaskStudio
#Development Notes
Took the first version of the active camera from yesterday, and changed up the way it did things in code. Now while the behaviors on the surface seem similar, I have much, Much more control over them...
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Active Camera Version 1 - 28th April 2021 - Development Notes
April 28, 2021
by
BirdmaskStudio
#Development Notes
That's what they called it in Spyro, and that's what I'll call it here. So I enjoyed my birthday, and now I am back to 'Days With Dino'. I had a talk with Jo last week about what the focus should be f...
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Birthday Weekend: Water Erosion - Hills to Beach Simulation
April 27, 2021
by
BirdmaskStudio
#Fun Prototypes
Was my birthday this weekend, so I decided to take some time to try some grid base procedural generation. Always interested in it, but couldn't really get to grips with it. Think I can say, I worked i...
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Procedurally Animated, Self-Balancing Active Ragdoll Humanoid Project - Prototype In Development
April 23, 2021
by
BirdmaskStudio
Change of pace with this update. This here is a look at my main project of the year, that my current game 'Days With Dino', is a offshoot of. This is basically the system I plan to be building up over...
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Thinking About Mob Spawning In A Open World - 22nd April 2021 - Development Notes
April 22, 2021
by
BirdmaskStudio
#Development Notes
Was away from the computer for most of the day, so not too much in 'tasks finished' to report, was more of a planning day, thinking about how I could tackle spawning Mobs in a open world. My plan is t...
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Throwing Rocks At The Beach - 21st April 2021 - Development Notes
April 21, 2021
by
BirdmaskStudio
#Development Notes
Needs more rocks Throwing more rocks around the beach area, honestly might want to make them a bit smaller but it seems ok to walk around. I've also gone around the map in general and been tidying up...
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Modelling An Open World Day 2 - Beach & Palm Forest - 20th April 2021 - Development Notes
April 20, 2021
by
BirdmaskStudio
#Development Notes
How the starting area is looking like Day 2. Day 2 of doing the art and placement for the starting area of the Beach and woods. Feeling pretty good about it overall, I've done a better blockout for th...
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Week 5 of Making My First Open World Game - The Active Ragdoll Critters
April 20, 2021
by
BirdmaskStudio
#Development Notes, #week summary
Active Ragdoll Crabs Vs Active Ragdoll Birds Week 5 of developing ‘Days With Dino’ and have started doing daily updates about what I've done and need to do next. Summing up this last week was clea...
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How Do You Make A Open World? (With Footage!) - 19th April 2021 - Development Notes
April 19, 2021
by
BirdmaskStudio
#Development Notes
That title isn't rhetorical, it's a genuine question I am asking myself. Me walking around the rough maps starting area, getting a sense of scale. All the small AI behaviors have been cleaned up and a...
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Crabs Vs Birds Round 2! - 17th April 2021 - Development Notes
April 17, 2021
by
BirdmaskStudio
1
Things are getting close to the next Alpha patch. Once the last small AI(Bug) is done I will make the starting area for the game, the beach and small woods and try to get things presentable enough for...
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Prepping For Crustaceans - 16th April 2021 - Development Notes
April 16, 2021
by
BirdmaskStudio
#Development Notes
For all intensive purposes the Bird AI scripting is done, now it's on to the first... and messiest AI of the game, the Crab. Unlike the bird, that actively goes out to hunt, the crab is made to be pur...
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Angry Birds - 15th April 2021 - Development Notes
April 15, 2021
by
BirdmaskStudio
#Development Notes
Got the Bird AI cleaned up and working, so, SO much more stably, which is nice. Though now it means, if the crabs were at a disadvantage before, it is that much worse for them now, poor things. Turns...
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Clever Birds - 14th April 2021 - Development Notes
April 14, 2021
by
BirdmaskStudio
#Development Notes
14th April 2021 Development Notes: Made 'MobBehaviour' class and moved detecting functions to formalize it for all mobs. Cleaned up general Mobs detection functions. Redid AI Bird's idle state's decis...
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Crabs Vs Birds Round 1 - 13th April 2021 - Development Notes
April 13, 2021
by
BirdmaskStudio
#Development Notes
Thought it would be good to start posting small updates on what I'm doing on the day to day for the games development. 13th April 2021 Development Notes: The Crabs and the birds can do damage to each...
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Version 0.0.92 - Progress Videos
April 10, 2021
by
BirdmaskStudio
#active ragdolls
Some of the video updates I've been posting on the social media for work on the AI for 'Days With Dino'. Trying out a new video format which I'm quite happy with. See as they are posted here; https://...
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Active Ragdolls; What Are They And How They Work
April 05, 2021
by
BirdmaskStudio
#active ragdolls
Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make a, to the point, introduction to the gen...
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